Fable 3
Cheat Codes:
------------
Submitted by: David K.
Easy money:
-----------
During the second part of the game (ruling as the king), if you want to
earn more money without making evil rulings, buy out land from Albion
during or before the last mission on the to-do list of every day. This
will grant you money over time, and help you lower the Civilian Casualties
before the final battle of the game. Note: Although long, this process is
effective and does not progress the time remaining until the final battle.
Legend Of Zelda reference:
--------------------------
Move through a graveyard in Mourningwood and your dog will lead you to a
dig location over a grave. Dig there to get a toy sword. Check the gravestone,
and it will read "It's dangerous to go alone take this". This is the same
phrase the old man in the original Zelda games said when giving you the first
sword.
Infinite Gold:
--------------
To get as much Gold as you need, simply purchase some land and upgrade it to
100% and then save and exit the game. Go to your Xbox settings and set the
date forward as far as you can (e.g. 1/1/9999). Start the game again and save.
Remember to save if you wish to keep repeating this -- if you don't save, you
won't save the money you've earned (since you get money over time).
Portal's Companion Cube:
------------------------
Once you've become King/Queen, you get a royal quest where you have to go
meet Page down in the old resistance HQ to go track down the local crime
lord. Inside his hideout there is a door in a hallway that has a bunch of
cells. Around some crates, there is a cell that has a Hobbe worshiping a
wooden version of the beloved Constant Companion Cube.
Gravestone references:
----------------------
Inspect the various gravestones in the graveyards to find the following references.
-=Demon door=- A gravestone reads "Andy Gay Crushed by a demon door, last words "I
swear those things pop up overnight".
-=Fable=-
A gravestone reads "Here lies the brother of the notorious Jack, "Fred of Blades".
-=Florence Nightingale: A gravestone reads "Florence Killed by rabid nightingales".
-=Legend Of Zelda: Move through a graveyard in Mourningwood and your dog will lead
you to a dig location over a grave. Dig there to get a toy sword. Check the grave
stone, and it will read "It's dangerous to go alone take this". This is the same
phrase the old man in the original Zelda games said when giving you the first sword.
-=Rabbit and street fight=-
One grave mentions falling down a rabbit hole another mentions losing a street fight
to a rabbit, and a last one mentions a street fight the person in the grave could not
win.
-=Scooby Doo=-
A gravestone reads, "Mark Church" "And I would have gotten away with it too if it
hadn't been for that meddling hero".
Lionhead Logo:
--------------
After accessing Driftwood via the bridge in in Millfield after (complete the side
quest "Restoration" by paying 750 Gold), go to the end of the beach, then turn left
to look at the tall structure. If you played Fable 2 you will know this as the Spire.
Swim as far as you possibly can towards the Spire and look down into the water and
there should be a Lionhead Logo in black at the bottom.
Transfer Your Stuff to a New Character:
---------------------------------------
Since the update, you can no longer use a certain duplication glitch. However, you
can create a second Gamertag, use a second controller to make a new character appear
in your main file (Just press START), and then GIFT all your weapons, clothes, money
to the new character. Now, use that character to gift all that stuff to your brand
new one. It will take a while, but you get to pass on your leveled-up weapons (Except
Hero Sword/Hammer/Rifle/Pistol)and all those Legendary weapons you might have not
gotten this time around.
Fable 2 Gargoyle Reference:
---------------------------
In Bowerstone Market, go under the main bridge to find a Dive Spot (where you found
the Gargoyles Trove in Fable 2). Diving there will reveal a Royal Left Leg Tattoo
and you'll hear a familiar laughter, as if there was a Gargoyle there from Fable 2.
Fable reference:
----------------
During development of the original Fable, rumors mentioning cut content involving
something called the Sandgoose. In Fable 2 this was parodied by labeling a Tavern
in Oakvale "The Sandgoose". In Fable 3, when dragging an escaped convict back to
the guard he says "I'll make you a deal. You let me go and I'll tell you how to
find the legendary Sandgoose."
Portal reference:
-----------------
Play the Hideout mission in Bowerstone. While going to capture Nigel Ferret you
will find a room with a silver key. At the far end of the room is a path around
boxes to the other jail cell. Inside the cell is a Hobbe worshiping the Companion
Cube from Portal. Also notice that there is a cake on the table next to the cell.
Rare items:
-----------
Inside the bedroom in Bowerstone Castle, immediately to the right when you step
in is a cupboard that you can search. You can get various items similar to those
obtained from level 4 and 5 dig spots (for example, rare gems, old kingdom tattoos,
etc.). This is also the only way to obtain the Cook's Hat without befriending the
castle chef.
Opening Silver Chests early:
----------------------------
Note: This requires a friend who has any or all Silver Keys. Have your friend
join our world and open the Silver Chests for you. You can use this trick when
you start a new file. Walk to the 50 Silver Key Chest in the Bowerstone Castle
backyard (farthest garden on the right side). Open it to get a legendary weapon
with 2,000,000 in gold before you enter the tomb. This trick only works if your
friend has the correct amount of Silver Keys for the chest you are trying to open.
Early Road to Ruin chests:
--------------------------
Join a friend's game who has completed the game. Travel to the Road to Ruin. Once
there you can open any chest on that path, if you have the correct amount of Guild
seals. For example, at the beginning of the game if you have 60 Guild seals and
you want the Blade spell, join a friend's game and do this trick.
The game even tells you which one of the two has yet to open the chest.
Easy money:
-----------
Note: This works best with a wired controller. At any point in the game, provided
you have purchased property, go onto the Road to Rule and just remain there. Every
five minutes, you will earn your rent/shop profits and there will be no risk of
attack. This works best when you own shops, as properties will deteriorate over
time unit you earn nothing, but shop profits do not diminish.
Easy money:
-----------
After you become King or Queen, buy yourself a house or sleep at the castle until
midnight. Preferably, purchase a house next to the Tattoo store at Bowerstone
Market. Sleeping until midnight about 12 a.m. is the best. Run over to the store
that sells potions and do a break in. The guards will warn you not to be in the
store and that they will make an arrest. Ignore them. Because of your status you
can get away with the crime. Steal all of the items in the stores. You will not
want to pay for any of the items, because you need to save for the final battle
(especially if you are good). Raise the rent on the houses and the stall vendors
to be set to "High". For stores that are in the buildings such as the Blacksmith,
set their prices to "Highest". After the potion store, run to the clothes shop,
then to the Blacksmith, and over to the barber shop. Steal all their items and
sell them to the pawnshop, for easy money. Do this before morning. Repeat this
as many times as desired. There are no limitations.
Tattoo Dye:
-----------
Submitted by: Mazid
Email : MMazid07@gmail.com
Collect all 30 Auroran flowers and you'll be able to dye your tattoos (Red, Orange,
Yellow, Blue, Green, or Purple) anytime you want at the temple in Aurora.
ALL Tricks:
-----------
Submitted by: Mazid
Email : MMazid07@gmail.com
Transfer Your Stuff to a New Character:
Since the update, you can no longer use a certain duplication glitch. However, you can
create a second Profile, use a second controller to make a new character appear in your
main file (Just press START), and then GIFT all your weapons, clothes, money to the new
character. Now, use that character to gift all that stuff to your brand new one. It will
take a while, but you get to pass on your leveled-up weapons (Except Hero Sword/Hammer/
Rifle/Pistol) and all those Legendary weapons you might have not gotten this time around.
Gold Key Door Locations:
Gold Keys can be used to open Gold Key Doors. These doors, scattered throughout Albion,
each require one amount of Gold Key to open. Treasure can be found on the other side.
Collecting all Silver and Gold Keys will also land you the I Am The Keymaster Achievement.
Any key can be used for any door, so choose wisely! A special fifth Gold Key can be found
in the Sanctuary, scroll to the bottom of the page to learn about this super-secret key
and its special chest.
Gold Key Door 1:
On your way down the path in the Catacombs under Bowerstone Castle (which you traverse in
the very beginning of the game), you may notice a Gold Door -- you need a Gold Key to open
it, and so you'll have to return much alter when you have access to the castle AND a key.
Inside you'll find 30 Guild Seals.
Gold Key Door 2:
In the Sunset House area, enter the main gate and take a right as soon as you set foot on
the lawn. A winding path leads back to the Gold Key Door here. It's directly across from
the gazebo. Inside this Gold Key Door you'll find a Legendary Weapon (we found the Hammer
of Wilmageddon).
Gold Key Door 3:
In Mourningwood you can access the Ossuary through a door in the graveyard after completing
two side quests: Bored to Death and Gone but Not Forgotten (which involve Sam, Max and the
Normanomicon). In the Ossuary, turn left just as you enter to find the Gold Door. Beyond it
is a sarcophagus you can open for a Legendary Weapon.
Gold Key Door 4:
In the Reliquary under the Academy in Brightwall Village you can find a well-hidden Gold
Key Door. To get to it, you'll need to complete the Special Delivery (Dweller Camp) and
The Ancient Key (Academy) Side Quests. In the latter Side Quest you can lead Saul to a
secret library in the Reliquary. Here you can make out a Flit Switch on the wall -- it
takes four shots from a firearm to activate it. Head up the stairs and through the door
on the left. Here is a melee Flit Switch you can smack. It will float down below so vault
off the edge and smack it again. After taking on the wave of Hollow Men, stairs and platforms
will align to lead to the Gold Key Door. There are five chests in the area beyond called
The Prism with the various pieces of the complete Highway Man Costume.
The Special Gold Key and Chest in the Sanctuary:
Once you are the Ruler of Albion, enter the treasure room in The Sanctuary (your pause
menu) and look up and you should be able to spot a Gold Key. To reach it, you'll need to
make some 5,000,000 Gold. The Scrooge McDuck-like pile will lift you to the key. One way
to do this is to buy shops early and often to start turning a profit. High-priced shops
turn higher profits. You can get a cool million from the Sunset House Demon Door as well.
A special chest to match this key lies at the very bottom of your Gold hoard. To reach it
once you have the key, transfer ALL of your funds to the Albion Treasury. This will take 5
transactions of 1 million Gold. Now, return to the Sanctuary and open the chest for a
Legendary Weapon.
Demon Doors:
There are six Demon Doors in the game. You must perform certain actions to convince them
to open and reveal a secret area with some awesome treasure; here's how:
Mistpeak Valley Demon Door:
This stone edifice seeks inspiration for a tale of Heroes.
Note: This door requires a cooperative second player in an online game. In Mistpeak Valley,
head uphill from the lake towards the snowy area with bridges crisscrossing the frozen
valley. Following the path under the first bridge that leads into the valley. This path
terminates at the Mistpeak Valley Demon Door. This Demon Door requires you to Hug, Kiss
and possibly Propose, so you and your co-op partner must have the Lover Expression Pack
from the Road to Rule. Perform these actions in front of the door by holding A until the
contorller vibrates. If this doesn't work, you'll need to propose. When one character
proposes to the other, go through the motions and marry each other and the door will open.
The "Demon Door Retirement Home" features many strange Demon Doors to listen to and a
Legendary Weapon in the lone chest. Only the host will get the Legendary Weapon (we
received the "Very Sharp Scissors" melee weapon). You should be gracious and give it
as a gift to your new spouse!
Brightwall Village Demon Door:
This ancient doorway is feeling rather broody.
You need only show up in front of this Demon Door with a child -- sounds easy right?
Well, there's a catch: it has to be your OWN child. This is because your child is the
only child you can hold hands with and, consequently, drag to the Demon Door for the
Door's approval. To have a child, you must have the Family and Lover Expression Packs
from the Road to Rule. Propose to a potential mate (of the opposite sex -- since you
need to make a child), fulfill he or she's marriage requirements, purchase a house and
have "Unsafe" sex by activating the Sleep icon at the bed your house and choosing to do
so. After this you will have an infant child. Wait a bit for the child to become a
toddler and you can then take it to the Demon Door. Alternately, you may adopt a child
from the Bowerstone Orphanage. You must beat the Bowerstone Resistance quest first. Inside
the Demon Door you'll find 25 Guild Seals and 3 Summon Creature Potions in the "Last Orders"
area.
Sunset House Demon Door:
An ancient and sentient door near Sunset House wants to meet a monarch.
Return as Queen (or King) of Albion to access this Demon Door -- this will happen as part
of the main quest you progress through the game. You can just walk right in and claim
your 1,000,000 Gold prize in the "Pools of Sorrow" area.
Mourningwood Demon Door:
This ancient and war-weary edifice is quite interested in weaponry.
You must max out your Melee or Ranged weapon skills (purchase Level 5 on the Road to
Rule) AND get all three upgrades for a Legendary Weapon to access this Demon Door.
While you can purchase Level 5 for 100 Guild Seals on the Road to Rule, you'll have
to do some work to upgrade your Legendary Weapon of choice. Any Legendary Weapon (NOT
your Hero weapons) has three upgrades that you can read about by pressing Y in the
Sanctuary while examing the weapon. After getting your weapon preppep, you need only
to pull it out in front of the Demon Door for it to open. Inside is an awesome space-scape
called Planet One. Here you can get the Military Costume and a Summon Creatures Potion.
Millfields Demon Door:
This stone portal questions the value of traditionally held notions of aesthetics.
This door requires you to be fat and ugly -- impossible, right? Well, to impress this
picky door you need only slap on an outfit (your pajamas or night clothes from the very
beginning of the game are ideal) and color each item in the outfit a different hue. You
can do this in the Sanctuary. There's still the matter of corpulence, however. Check out
your Hero Status in the Sanctuary to see your weight. You need to get this meter all the
way to the right. To gain weight you can eat pies and meat bought from vendors in
Bowerstone OR drink beer at the pub. After you are fat, multicolored and dressed to
unimpress, the Demon Door will give way to "Twitcher's Curtains," where you can find a
chest with 40 Guild Seals.
City of Aurora Demon Door:
This stone portal questions the value of traditionally held notions of aesthetics.
Note: You can only access this Demon Door after the Revolution due to rubble blocking it.
It's just to the left of the main gate -- you can't miss it as you head to the Shifting
Sands. For this door to open you'll have to max out your morality and be totally evil or
completely good. This takes an entire game to accomplish, since moral choices to kill,
rob, break promises and do other bad things occur often. At the end of the game you can
give to the Treasury or rob it to help tilt your morality meter the proper direction.
In the Moral View you'll see a different scene depending on your choice, but the reward
will be the same: a Legendary Weapon.
Gold Key Locations:
Gold Keys can be used to open Gold Key Doors. These doors, scattered throughout Albion,
each require one amount of Gold Key to open. Treasure can be found on the other side.
Collecting all Silver and Gold Keys will also land you the I Am The Keymaster Achievement.
Any key can be used for any door, so choose wisely! A special fifth Gold Key can be found
in the Sanctuary, scroll to the bottom of the page to learn about this super-secret key
and its special chest.
Gold Key (Mistpeak Valley 1/1):
If you examine the map of Mistpeak Valley, you can make out two caves entrances above
the Demon Door and one on the far side of the level up in the hills. Travel to the latter
cave -- you can get there by running uphill from the lake and hanging a left just before
the path to Brightwall Village. You can follow a grassy ridge past a treasure chest to
find this cave entrance to Chillbreath Cavern -- it is not an icy entrance, it is a thawed,
brownish cave entrance. Run through this cave and take the path leading upwards. You should
pass a 15 Silver Key chest on the way amongst various other Dig Spots and chests. Keep
heading uphill and eventually you'll come to an exit at the very top. Once outside again,
run down the short hill and you'll find the Gold Key floating amongst some ruins.
Gold Key (Driftwood 1/1):
Driftwood is an area that you can access after completing the "Restoration" Side Quest in
Millfields (pay 750 Gold to repair the bridge). In Driftwood, complete three Side Quests
to help reach the coastal islands: An Island Getaway, Pest Control and Giftwood for
Driftwood. After this, leave and return to the area and you can reach a Flit Switch on an
island across the new bridge. Now you can follow the Flit Switch around the area and hit
it with you melee and ranged weapons. Climb the mountain in pursuit of the switch. A warp
zone at the top will take you to the Gold Key.
Gold Key (The Veiled Path [Aurora], 1/1):
At the staircase at the far end of The Veiled Path is the entrance to an area called
The Enigma. Don't let the small area fool you, there's more to The Enigma -- look for a
Flit Switch at the end of the room. It's above the door. Use teh Fireball gauntlet (alone)
to light the torches in the next area. In teh room with the colored floor panels, examine
the flames on the wall. These flames reveal the order in which you must step on the panels:
YELLOW, BLUE, YELLOW, RED, BLUE, RED, BLUE, RED. The Gold Key is just beyond the door.
Gold Key (Shifting Sands [Aurora], 1/1):
To get this Gold Key, first you need to have access to the Aurora continent. In the city,
do the quest "A Key to a Greater Key." This quest became available to me after completing
the main game. Talk to the guy who offers the quest near the tatooist and he'll sell you a
key for 4,000 Gold. Once you have that key, there won't be a bread crumb trail telling you
where to use it. Go to Shifting Sands and run across the vast dunes. On the far side, turn
left and follow the cliff face until you find a little path down by some ruins. At the bottom,
use the key given to you and you will unlock an area that contains the Gold Key. Step on the
platforms to fight enemies and slowly make your way to the key.
ALL Ester Eggs:
---------------
Submitted by: Mazid
Email : MMazid07@gmail.com
Big Blue Box Crate:
-------------------
Any time after you witness Reaver's cruelty outside of his main factory you'll have access
to it's entrance. Directly to the left as you enter is a pile of boxes with a small opening
around the side. Head around to the back of it and you'll find a small crate with the Big
Blue Box logo (a development studio) on the sides of it.
The East Hare Egg:
------------------
There are three statues of men with telescopes in Millfields. Each of these statues has a
name: Walter Coen, Jeffrey Coen and Theodore Coen. In the Millfield graveyard, up high on
the hill before you reach the lake heading in from Bowerstone, there are three graves with
these same names. They tell you when to shoot each statue:
Walter Coen // Stabbed in broad daylight - This statue is near the Demon Door. At noon, when
the sun is high in the sky, smack this statue with your sword. The statue will flash and
you'll hear a scream.
Jeffrey Coen // Burned at sunrise - This statue at the other end of the bridge that leads
to the gazebo. As the sun rises, hit this statue with Fireball. The statue will flash and
you'll hear a scream.
Theodore Coen // Shot in the dead of night - This one is near the graveyard. Shoot it with
a firearm at midnight. The statue will flash and you'll hear a scream.
After this you should get a prompt to pull the RIGHT TRIGGER at the final statue. Do so and
the East Hare Egg will appear in the gazebo. It does nothing, but is a cool, literal Easter
Egg.
Zelda Reference:
----------------
At Mourningwood Cemetery, as you enter the cemetary form the fort, check the left side.
In the front row, walk to the final grave stone. It reads "It's dangerous to go alone.
Take this." Dig here to find a toy sword. this is similar to the beginning of The Legend
of Zelda, where the old man gives you your first sword.
Fable 2 Gargoyle Reference:
---------------------------
In Bowerstone Market, go under the main bridge to find a Dive Spot (where you found the
Gargoyles Trove in Fable 2). Diving there will reveal a Royal Left Leg Tattoo and you'll
hear a familiar laughter, as if there was a Gargoyle there from Fable 2.
Lionhead Logo:
--------------
After accessing Driftwood via the bridge in in Millfield after (complete the side quest
"Restoration" by paying 750 Gold), go to the end of the beach, then turn left to look at
the tall structure. If you played Fable 2 you will know this as the Spire. Swim as far as
you possibly can towards the Spire and look down into the water and there should be a
Lionhead Logo in black at the bottom.
Portal's Companion Cube:
------------------------
Once you've become King/Queen, you get a royal quest where you have to go meet Page down
in the old resistance HQ to go track down the local crime lord. Inside his hideout there
is a door in a hallway that has a bunch of cells. Around some crates, there is a cell that
has a Hobbe worshiping a wooden version of the beloved Constant Companion Cube.
Fable 2 references:
-------------------
During the quest for "The Invocation Of The Watcher" book, you will end up in a basement
in Bowerstone where you will find many Fable and Fable 2 items, including the following.
Three Theodore Teddybears from the Arena in the Fable 2 "See The Future" DLC. Lady Jane
Grey's brain in a jar. A collection of not mint hero dolls from Fable. Barnum's thesaurus.
One of the gargoyles that survived the great gargoyle massacre. Note: He does not speak
because the shock has rendered him dumb. The Artifacts of the ill-fated Temple Of
Benevolent Yokels. The Dingly egg from the "See the Future" DLC. An empty pedestal
marked as a statue from the Terry Cotter Army.
Captain Morgan reference:
-------------------------
At the end of the game after Walter dies, after the short cinematic notice that the
plinth in his honor has the pose from the Captain Morgan bottle or commercials.
Cheat Codes:
------------
Submitted by: David K.
Easy money:
-----------
During the second part of the game (ruling as the king), if you want to
earn more money without making evil rulings, buy out land from Albion
during or before the last mission on the to-do list of every day. This
will grant you money over time, and help you lower the Civilian Casualties
before the final battle of the game. Note: Although long, this process is
effective and does not progress the time remaining until the final battle.
Legend Of Zelda reference:
--------------------------
Move through a graveyard in Mourningwood and your dog will lead you to a
dig location over a grave. Dig there to get a toy sword. Check the gravestone,
and it will read "It's dangerous to go alone take this". This is the same
phrase the old man in the original Zelda games said when giving you the first
sword.
Infinite Gold:
--------------
To get as much Gold as you need, simply purchase some land and upgrade it to
100% and then save and exit the game. Go to your Xbox settings and set the
date forward as far as you can (e.g. 1/1/9999). Start the game again and save.
Remember to save if you wish to keep repeating this -- if you don't save, you
won't save the money you've earned (since you get money over time).
Portal's Companion Cube:
------------------------
Once you've become King/Queen, you get a royal quest where you have to go
meet Page down in the old resistance HQ to go track down the local crime
lord. Inside his hideout there is a door in a hallway that has a bunch of
cells. Around some crates, there is a cell that has a Hobbe worshiping a
wooden version of the beloved Constant Companion Cube.
Gravestone references:
----------------------
Inspect the various gravestones in the graveyards to find the following references.
-=Demon door=- A gravestone reads "Andy Gay Crushed by a demon door, last words "I
swear those things pop up overnight".
-=Fable=-
A gravestone reads "Here lies the brother of the notorious Jack, "Fred of Blades".
-=Florence Nightingale: A gravestone reads "Florence Killed by rabid nightingales".
-=Legend Of Zelda: Move through a graveyard in Mourningwood and your dog will lead
you to a dig location over a grave. Dig there to get a toy sword. Check the grave
stone, and it will read "It's dangerous to go alone take this". This is the same
phrase the old man in the original Zelda games said when giving you the first sword.
-=Rabbit and street fight=-
One grave mentions falling down a rabbit hole another mentions losing a street fight
to a rabbit, and a last one mentions a street fight the person in the grave could not
win.
-=Scooby Doo=-
A gravestone reads, "Mark Church" "And I would have gotten away with it too if it
hadn't been for that meddling hero".
Lionhead Logo:
--------------
After accessing Driftwood via the bridge in in Millfield after (complete the side
quest "Restoration" by paying 750 Gold), go to the end of the beach, then turn left
to look at the tall structure. If you played Fable 2 you will know this as the Spire.
Swim as far as you possibly can towards the Spire and look down into the water and
there should be a Lionhead Logo in black at the bottom.
Transfer Your Stuff to a New Character:
---------------------------------------
Since the update, you can no longer use a certain duplication glitch. However, you
can create a second Gamertag, use a second controller to make a new character appear
in your main file (Just press START), and then GIFT all your weapons, clothes, money
to the new character. Now, use that character to gift all that stuff to your brand
new one. It will take a while, but you get to pass on your leveled-up weapons (Except
Hero Sword/Hammer/Rifle/Pistol)and all those Legendary weapons you might have not
gotten this time around.
Fable 2 Gargoyle Reference:
---------------------------
In Bowerstone Market, go under the main bridge to find a Dive Spot (where you found
the Gargoyles Trove in Fable 2). Diving there will reveal a Royal Left Leg Tattoo
and you'll hear a familiar laughter, as if there was a Gargoyle there from Fable 2.
Fable reference:
----------------
During development of the original Fable, rumors mentioning cut content involving
something called the Sandgoose. In Fable 2 this was parodied by labeling a Tavern
in Oakvale "The Sandgoose". In Fable 3, when dragging an escaped convict back to
the guard he says "I'll make you a deal. You let me go and I'll tell you how to
find the legendary Sandgoose."
Portal reference:
-----------------
Play the Hideout mission in Bowerstone. While going to capture Nigel Ferret you
will find a room with a silver key. At the far end of the room is a path around
boxes to the other jail cell. Inside the cell is a Hobbe worshiping the Companion
Cube from Portal. Also notice that there is a cake on the table next to the cell.
Rare items:
-----------
Inside the bedroom in Bowerstone Castle, immediately to the right when you step
in is a cupboard that you can search. You can get various items similar to those
obtained from level 4 and 5 dig spots (for example, rare gems, old kingdom tattoos,
etc.). This is also the only way to obtain the Cook's Hat without befriending the
castle chef.
Opening Silver Chests early:
----------------------------
Note: This requires a friend who has any or all Silver Keys. Have your friend
join our world and open the Silver Chests for you. You can use this trick when
you start a new file. Walk to the 50 Silver Key Chest in the Bowerstone Castle
backyard (farthest garden on the right side). Open it to get a legendary weapon
with 2,000,000 in gold before you enter the tomb. This trick only works if your
friend has the correct amount of Silver Keys for the chest you are trying to open.
Early Road to Ruin chests:
--------------------------
Join a friend's game who has completed the game. Travel to the Road to Ruin. Once
there you can open any chest on that path, if you have the correct amount of Guild
seals. For example, at the beginning of the game if you have 60 Guild seals and
you want the Blade spell, join a friend's game and do this trick.
The game even tells you which one of the two has yet to open the chest.
Easy money:
-----------
Note: This works best with a wired controller. At any point in the game, provided
you have purchased property, go onto the Road to Rule and just remain there. Every
five minutes, you will earn your rent/shop profits and there will be no risk of
attack. This works best when you own shops, as properties will deteriorate over
time unit you earn nothing, but shop profits do not diminish.
Easy money:
-----------
After you become King or Queen, buy yourself a house or sleep at the castle until
midnight. Preferably, purchase a house next to the Tattoo store at Bowerstone
Market. Sleeping until midnight about 12 a.m. is the best. Run over to the store
that sells potions and do a break in. The guards will warn you not to be in the
store and that they will make an arrest. Ignore them. Because of your status you
can get away with the crime. Steal all of the items in the stores. You will not
want to pay for any of the items, because you need to save for the final battle
(especially if you are good). Raise the rent on the houses and the stall vendors
to be set to "High". For stores that are in the buildings such as the Blacksmith,
set their prices to "Highest". After the potion store, run to the clothes shop,
then to the Blacksmith, and over to the barber shop. Steal all their items and
sell them to the pawnshop, for easy money. Do this before morning. Repeat this
as many times as desired. There are no limitations.
Tattoo Dye:
-----------
Submitted by: Mazid
Email : MMazid07@gmail.com
Collect all 30 Auroran flowers and you'll be able to dye your tattoos (Red, Orange,
Yellow, Blue, Green, or Purple) anytime you want at the temple in Aurora.
ALL Tricks:
-----------
Submitted by: Mazid
Email : MMazid07@gmail.com
Transfer Your Stuff to a New Character:
Since the update, you can no longer use a certain duplication glitch. However, you can
create a second Profile, use a second controller to make a new character appear in your
main file (Just press START), and then GIFT all your weapons, clothes, money to the new
character. Now, use that character to gift all that stuff to your brand new one. It will
take a while, but you get to pass on your leveled-up weapons (Except Hero Sword/Hammer/
Rifle/Pistol) and all those Legendary weapons you might have not gotten this time around.
Gold Key Door Locations:
Gold Keys can be used to open Gold Key Doors. These doors, scattered throughout Albion,
each require one amount of Gold Key to open. Treasure can be found on the other side.
Collecting all Silver and Gold Keys will also land you the I Am The Keymaster Achievement.
Any key can be used for any door, so choose wisely! A special fifth Gold Key can be found
in the Sanctuary, scroll to the bottom of the page to learn about this super-secret key
and its special chest.
Gold Key Door 1:
On your way down the path in the Catacombs under Bowerstone Castle (which you traverse in
the very beginning of the game), you may notice a Gold Door -- you need a Gold Key to open
it, and so you'll have to return much alter when you have access to the castle AND a key.
Inside you'll find 30 Guild Seals.
Gold Key Door 2:
In the Sunset House area, enter the main gate and take a right as soon as you set foot on
the lawn. A winding path leads back to the Gold Key Door here. It's directly across from
the gazebo. Inside this Gold Key Door you'll find a Legendary Weapon (we found the Hammer
of Wilmageddon).
Gold Key Door 3:
In Mourningwood you can access the Ossuary through a door in the graveyard after completing
two side quests: Bored to Death and Gone but Not Forgotten (which involve Sam, Max and the
Normanomicon). In the Ossuary, turn left just as you enter to find the Gold Door. Beyond it
is a sarcophagus you can open for a Legendary Weapon.
Gold Key Door 4:
In the Reliquary under the Academy in Brightwall Village you can find a well-hidden Gold
Key Door. To get to it, you'll need to complete the Special Delivery (Dweller Camp) and
The Ancient Key (Academy) Side Quests. In the latter Side Quest you can lead Saul to a
secret library in the Reliquary. Here you can make out a Flit Switch on the wall -- it
takes four shots from a firearm to activate it. Head up the stairs and through the door
on the left. Here is a melee Flit Switch you can smack. It will float down below so vault
off the edge and smack it again. After taking on the wave of Hollow Men, stairs and platforms
will align to lead to the Gold Key Door. There are five chests in the area beyond called
The Prism with the various pieces of the complete Highway Man Costume.
The Special Gold Key and Chest in the Sanctuary:
Once you are the Ruler of Albion, enter the treasure room in The Sanctuary (your pause
menu) and look up and you should be able to spot a Gold Key. To reach it, you'll need to
make some 5,000,000 Gold. The Scrooge McDuck-like pile will lift you to the key. One way
to do this is to buy shops early and often to start turning a profit. High-priced shops
turn higher profits. You can get a cool million from the Sunset House Demon Door as well.
A special chest to match this key lies at the very bottom of your Gold hoard. To reach it
once you have the key, transfer ALL of your funds to the Albion Treasury. This will take 5
transactions of 1 million Gold. Now, return to the Sanctuary and open the chest for a
Legendary Weapon.
Demon Doors:
There are six Demon Doors in the game. You must perform certain actions to convince them
to open and reveal a secret area with some awesome treasure; here's how:
Mistpeak Valley Demon Door:
This stone edifice seeks inspiration for a tale of Heroes.
Note: This door requires a cooperative second player in an online game. In Mistpeak Valley,
head uphill from the lake towards the snowy area with bridges crisscrossing the frozen
valley. Following the path under the first bridge that leads into the valley. This path
terminates at the Mistpeak Valley Demon Door. This Demon Door requires you to Hug, Kiss
and possibly Propose, so you and your co-op partner must have the Lover Expression Pack
from the Road to Rule. Perform these actions in front of the door by holding A until the
contorller vibrates. If this doesn't work, you'll need to propose. When one character
proposes to the other, go through the motions and marry each other and the door will open.
The "Demon Door Retirement Home" features many strange Demon Doors to listen to and a
Legendary Weapon in the lone chest. Only the host will get the Legendary Weapon (we
received the "Very Sharp Scissors" melee weapon). You should be gracious and give it
as a gift to your new spouse!
Brightwall Village Demon Door:
This ancient doorway is feeling rather broody.
You need only show up in front of this Demon Door with a child -- sounds easy right?
Well, there's a catch: it has to be your OWN child. This is because your child is the
only child you can hold hands with and, consequently, drag to the Demon Door for the
Door's approval. To have a child, you must have the Family and Lover Expression Packs
from the Road to Rule. Propose to a potential mate (of the opposite sex -- since you
need to make a child), fulfill he or she's marriage requirements, purchase a house and
have "Unsafe" sex by activating the Sleep icon at the bed your house and choosing to do
so. After this you will have an infant child. Wait a bit for the child to become a
toddler and you can then take it to the Demon Door. Alternately, you may adopt a child
from the Bowerstone Orphanage. You must beat the Bowerstone Resistance quest first. Inside
the Demon Door you'll find 25 Guild Seals and 3 Summon Creature Potions in the "Last Orders"
area.
Sunset House Demon Door:
An ancient and sentient door near Sunset House wants to meet a monarch.
Return as Queen (or King) of Albion to access this Demon Door -- this will happen as part
of the main quest you progress through the game. You can just walk right in and claim
your 1,000,000 Gold prize in the "Pools of Sorrow" area.
Mourningwood Demon Door:
This ancient and war-weary edifice is quite interested in weaponry.
You must max out your Melee or Ranged weapon skills (purchase Level 5 on the Road to
Rule) AND get all three upgrades for a Legendary Weapon to access this Demon Door.
While you can purchase Level 5 for 100 Guild Seals on the Road to Rule, you'll have
to do some work to upgrade your Legendary Weapon of choice. Any Legendary Weapon (NOT
your Hero weapons) has three upgrades that you can read about by pressing Y in the
Sanctuary while examing the weapon. After getting your weapon preppep, you need only
to pull it out in front of the Demon Door for it to open. Inside is an awesome space-scape
called Planet One. Here you can get the Military Costume and a Summon Creatures Potion.
Millfields Demon Door:
This stone portal questions the value of traditionally held notions of aesthetics.
This door requires you to be fat and ugly -- impossible, right? Well, to impress this
picky door you need only slap on an outfit (your pajamas or night clothes from the very
beginning of the game are ideal) and color each item in the outfit a different hue. You
can do this in the Sanctuary. There's still the matter of corpulence, however. Check out
your Hero Status in the Sanctuary to see your weight. You need to get this meter all the
way to the right. To gain weight you can eat pies and meat bought from vendors in
Bowerstone OR drink beer at the pub. After you are fat, multicolored and dressed to
unimpress, the Demon Door will give way to "Twitcher's Curtains," where you can find a
chest with 40 Guild Seals.
City of Aurora Demon Door:
This stone portal questions the value of traditionally held notions of aesthetics.
Note: You can only access this Demon Door after the Revolution due to rubble blocking it.
It's just to the left of the main gate -- you can't miss it as you head to the Shifting
Sands. For this door to open you'll have to max out your morality and be totally evil or
completely good. This takes an entire game to accomplish, since moral choices to kill,
rob, break promises and do other bad things occur often. At the end of the game you can
give to the Treasury or rob it to help tilt your morality meter the proper direction.
In the Moral View you'll see a different scene depending on your choice, but the reward
will be the same: a Legendary Weapon.
Gold Key Locations:
Gold Keys can be used to open Gold Key Doors. These doors, scattered throughout Albion,
each require one amount of Gold Key to open. Treasure can be found on the other side.
Collecting all Silver and Gold Keys will also land you the I Am The Keymaster Achievement.
Any key can be used for any door, so choose wisely! A special fifth Gold Key can be found
in the Sanctuary, scroll to the bottom of the page to learn about this super-secret key
and its special chest.
Gold Key (Mistpeak Valley 1/1):
If you examine the map of Mistpeak Valley, you can make out two caves entrances above
the Demon Door and one on the far side of the level up in the hills. Travel to the latter
cave -- you can get there by running uphill from the lake and hanging a left just before
the path to Brightwall Village. You can follow a grassy ridge past a treasure chest to
find this cave entrance to Chillbreath Cavern -- it is not an icy entrance, it is a thawed,
brownish cave entrance. Run through this cave and take the path leading upwards. You should
pass a 15 Silver Key chest on the way amongst various other Dig Spots and chests. Keep
heading uphill and eventually you'll come to an exit at the very top. Once outside again,
run down the short hill and you'll find the Gold Key floating amongst some ruins.
Gold Key (Driftwood 1/1):
Driftwood is an area that you can access after completing the "Restoration" Side Quest in
Millfields (pay 750 Gold to repair the bridge). In Driftwood, complete three Side Quests
to help reach the coastal islands: An Island Getaway, Pest Control and Giftwood for
Driftwood. After this, leave and return to the area and you can reach a Flit Switch on an
island across the new bridge. Now you can follow the Flit Switch around the area and hit
it with you melee and ranged weapons. Climb the mountain in pursuit of the switch. A warp
zone at the top will take you to the Gold Key.
Gold Key (The Veiled Path [Aurora], 1/1):
At the staircase at the far end of The Veiled Path is the entrance to an area called
The Enigma. Don't let the small area fool you, there's more to The Enigma -- look for a
Flit Switch at the end of the room. It's above the door. Use teh Fireball gauntlet (alone)
to light the torches in the next area. In teh room with the colored floor panels, examine
the flames on the wall. These flames reveal the order in which you must step on the panels:
YELLOW, BLUE, YELLOW, RED, BLUE, RED, BLUE, RED. The Gold Key is just beyond the door.
Gold Key (Shifting Sands [Aurora], 1/1):
To get this Gold Key, first you need to have access to the Aurora continent. In the city,
do the quest "A Key to a Greater Key." This quest became available to me after completing
the main game. Talk to the guy who offers the quest near the tatooist and he'll sell you a
key for 4,000 Gold. Once you have that key, there won't be a bread crumb trail telling you
where to use it. Go to Shifting Sands and run across the vast dunes. On the far side, turn
left and follow the cliff face until you find a little path down by some ruins. At the bottom,
use the key given to you and you will unlock an area that contains the Gold Key. Step on the
platforms to fight enemies and slowly make your way to the key.
ALL Ester Eggs:
---------------
Submitted by: Mazid
Email : MMazid07@gmail.com
Big Blue Box Crate:
-------------------
Any time after you witness Reaver's cruelty outside of his main factory you'll have access
to it's entrance. Directly to the left as you enter is a pile of boxes with a small opening
around the side. Head around to the back of it and you'll find a small crate with the Big
Blue Box logo (a development studio) on the sides of it.
The East Hare Egg:
------------------
There are three statues of men with telescopes in Millfields. Each of these statues has a
name: Walter Coen, Jeffrey Coen and Theodore Coen. In the Millfield graveyard, up high on
the hill before you reach the lake heading in from Bowerstone, there are three graves with
these same names. They tell you when to shoot each statue:
Walter Coen // Stabbed in broad daylight - This statue is near the Demon Door. At noon, when
the sun is high in the sky, smack this statue with your sword. The statue will flash and
you'll hear a scream.
Jeffrey Coen // Burned at sunrise - This statue at the other end of the bridge that leads
to the gazebo. As the sun rises, hit this statue with Fireball. The statue will flash and
you'll hear a scream.
Theodore Coen // Shot in the dead of night - This one is near the graveyard. Shoot it with
a firearm at midnight. The statue will flash and you'll hear a scream.
After this you should get a prompt to pull the RIGHT TRIGGER at the final statue. Do so and
the East Hare Egg will appear in the gazebo. It does nothing, but is a cool, literal Easter
Egg.
Zelda Reference:
----------------
At Mourningwood Cemetery, as you enter the cemetary form the fort, check the left side.
In the front row, walk to the final grave stone. It reads "It's dangerous to go alone.
Take this." Dig here to find a toy sword. this is similar to the beginning of The Legend
of Zelda, where the old man gives you your first sword.
Fable 2 Gargoyle Reference:
---------------------------
In Bowerstone Market, go under the main bridge to find a Dive Spot (where you found the
Gargoyles Trove in Fable 2). Diving there will reveal a Royal Left Leg Tattoo and you'll
hear a familiar laughter, as if there was a Gargoyle there from Fable 2.
Lionhead Logo:
--------------
After accessing Driftwood via the bridge in in Millfield after (complete the side quest
"Restoration" by paying 750 Gold), go to the end of the beach, then turn left to look at
the tall structure. If you played Fable 2 you will know this as the Spire. Swim as far as
you possibly can towards the Spire and look down into the water and there should be a
Lionhead Logo in black at the bottom.
Portal's Companion Cube:
------------------------
Once you've become King/Queen, you get a royal quest where you have to go meet Page down
in the old resistance HQ to go track down the local crime lord. Inside his hideout there
is a door in a hallway that has a bunch of cells. Around some crates, there is a cell that
has a Hobbe worshiping a wooden version of the beloved Constant Companion Cube.
Fable 2 references:
-------------------
During the quest for "The Invocation Of The Watcher" book, you will end up in a basement
in Bowerstone where you will find many Fable and Fable 2 items, including the following.
Three Theodore Teddybears from the Arena in the Fable 2 "See The Future" DLC. Lady Jane
Grey's brain in a jar. A collection of not mint hero dolls from Fable. Barnum's thesaurus.
One of the gargoyles that survived the great gargoyle massacre. Note: He does not speak
because the shock has rendered him dumb. The Artifacts of the ill-fated Temple Of
Benevolent Yokels. The Dingly egg from the "See the Future" DLC. An empty pedestal
marked as a statue from the Terry Cotter Army.
Captain Morgan reference:
-------------------------
At the end of the game after Walter dies, after the short cinematic notice that the
plinth in his honor has the pose from the Captain Morgan bottle or commercials.
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